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Paralives studio
Paralives studio








paralives studio
  1. #Paralives studio update
  2. #Paralives studio upgrade
  3. #Paralives studio software
  4. #Paralives studio windows

You want to recreate your real life home? Use the in-game measuring tape to recreate the exact dimensions! You can also fully customize object colors and textures as well as the size of windows and furniture.

#Paralives studio upgrade

Just select an object, pull the corner anchors and make that window larger or upgrade that single bed to a king bed!Ĭreating the best life for your Parafolks couldn’t be possible without enjoying what the town has to offer beyond the walls of their houses. That’s why Paralives let’s you explore a cozy open world neighborhood filled with shops, parks, workplaces and other interesting spots to discover and meet people. The name Paralives is a reference to parallel lives, allowing players to live different virtual lives and build homes to stage them. Paralives Studio is a new indie company founded by video game industry veteran Alex Massé. The studio’s only focus is to build an innovative and fresh life simulation game. The company currently has 10 employees and has grown quickly, thanks to everyone’s support on Patreon.

paralives studio

#Paralives studio software

Team Alex Massé (Founder and Lead Alex is a professional software engineer, game designer and artist. As a lifelong fan of simulation and city building games, Alex sees Paralives as an ideal opportunity to create powerful build tools and simulation elements that he has always wished to play with. Alex has been creating games since he was in High School, 13 years ago. He has worked on games like PewDiePie’s Tuber Simulator, demo projects for Unity’s Project Tiny, educational games for kids and participated in lots of Game Jams. Léa Sorribès (Game Léa has a master's degree in Video Game Art. Passionate about simulation games and storytelling, Paralives is the perfect opportunity for her to create endearing characters and environments, allowing the players to create exciting stories through the game. Unfortunately there's still no whisper of a release date on the Steam page, but if you're interested in seeing more then the official YouTube has, for example, a delicious video of a house build, right down to cushion placement and size.During her studies, she created several games, participated at the Global Game Jam, and also worked part-time on Paralives. Paralives' development is supported by a pretty healthy Patreon, so people are interested either way.

paralives studio

On the other hand, building was always the bit I liked most in The Sims, and players will be able to make some insane things in Paralives if/when it comes out. We don't know much about what that actual life sim bit of Paralives will be, since most of what we've seen is the construction of a life rather than the living of it (lead developer Alex Masse told me last year that they "decided to start with build mode because it makes sense to create the environment for your characters to live in first,"). The danger is, of course, that you'll get stuck making things, like when RPG players spend three hours making their character and forget that there's a whole other game to play.

#Paralives studio update

It took The Sims 4 literal years to introduce a range of new, darker skin tones with greater customisation and colour sliders (arriving in an update around this time last year). Important to note is that Paralives seems to be offering quite fine control of your Paras' skin tones, too, allowing you to choose the base, highlights, shadows and blush of your Para's skin from a custom colour field selector. Why not? I mean, it looks like the sort of system that you could upload custom patterns to - but I don't want to get too excited. Every piece of clothing on every Para will be a conflicting pattern. I'm not sure what it is, but I've heard it exists. I want to do a lot of work with statement clashing. You'll be able to make absolute high fashion nightmares and immaculate stars alike. You can even change their posture, or customise fine details like mole size and placement, or give your Para heterochromia (that's different coloured eyes).īut my goodness, I love that you can change the pattern and colours of your Para's clothes at will. Forget heads, shoulders, knees and toes get read for neck, calves and bum. The number of vectors you can tweak on your Para's body is high. The Paramaker shows the kind of things you'd expect from a character creator, but with great control and detail.










Paralives studio